Interactive / Mixed Reality Audio
I’m interested in pursuing interactive audio (specifically in mixed reality) for a few reasons:
- Sound is a shortcut to the heart. Music is an excellent example of this. Even without words, we understand the emotional content of song. This extends to other, less musical sounds, as well. We often take it for granted, but sound is an absolutely vital component of interactive storytelling.
- When audiences have a direct impact on what they are experiencing, they feel more connected to it, care more deeply about it, and take ownership over it. All of these things are invaluable when trying to foster authentic connections with your audience.
- I have always been a musician, even though I haven’t always been able to play instruments. In fact, I was a full-grown adult when I really committed to learning. It wasn’t easy. I had to prioritize time for it, deal with painful bleeding (gotta get calluses somehow), and, most of all, I had to overcome all of my internalized adultism that says “You’re a grown-up! You’re supposed to be good at things and not make mistakes!” What a load of nonsense. If you can’t ever make a mistake, you’ll never learn anything. All that said, I have always had songs in my head. Since I was small, I have been writing little melodies, harmonies, and phrases. My head swims with music. And, creating music is one of my greatest joys in life. Now, I know that there are lots of other people out there that are also brimming with musical ideas without the means to express them. I would like to give people the feeling of playing music without years of challenging practice. Music is our common ancestry. We should all feel the joy of participating in it.