My work is an invitation. Into a world, a feeling, a way of seeing that you might not have known was available.
I make immersive public work — AR and VR installations, large-scale environmental pieces, illustrated environments, and handcrafted objects — rooted in a belief that the natural world is more intelligent, more interconnected, and more astonishing than most of us have been taught to notice.
I've long believed that attention leads to love. When you truly see a thing, love is the natural evolution. My work is about creating the conditions for that attention.
I came to this work through a winding route. I started out studying playwriting in New York City, drawn to the idea of building worlds people could step inside. An early role at Apple introduced me to computers as a creative medium — and I never looked back. I went on to earn a degree in Interactive Multimedia and spent the next decade building across immersive art, XR, games, apps, virtual worlds, and public installation.
I've led complex multidisciplinary projects from concept through launch and stayed hands-on throughout. I don't direct from a distance. I'm in the work.
I'm a former Adobe AR Art Resident and part of the first cohort of creators working with Snap's AR glasses and Meta's Quest headsets. My work has been shown internationally — at Art Basel Miami Art Week, FutureDays in Seoul, Digital Art Week in Paris, Adobe MAX, and festivals across North America.
I'm open to collaborating with institutions, festivals, and organizations working at the edges of art, science, and public experience. If what you're imagining doesn't fit neatly into an existing category, that's usually a good sign.